Rider release history
Every Rider release we have tracked, newest first. Each entry links to the original announcement.
- 2
- Releases tracked
- November 11, 2026
- Most recent
- October 29, 2026
- First tracked
- —
- Too early to say
We have only tracked 2 releases from Rider so far. This history fills in as they ship.
Release timeline
November 20261 release
- November 11, 2026
Rider 2026.3 for Game Development: Lua and Verse Plugins, Better C++ Debugging, and Closer Godot Integration
Rider 2026.3 adds closer integration with the Godot Editor, enhancing workflow for Godot projects. It improves debugging for Unreal Engine and custom C++ engines, adds support for Unity CoreCLR Players, and introduces Lua and Verse plugins in Beta. These updates expand language and engine support within the IDE.
Why it matters: These changes reduce the need for external plugins when integrating with Godot, improve C++ debugging, and expand language support, affecting workflow efficiency and tool selection.
October 20261 release
- October 29, 2026
From GDScript to GDExtensions: One IDE for Your Godot Code
Rider now supports GDScript, C#, and C++ GDExtensions in a single IDE. The update lets developers edit Godot projects without switching tools. It remains free for non-commercial use, covering hobby projects, learning, open source, and content creation.
Why it matters: Consolidating Godot scripting languages into Rider reduces context switching and simplifies toolchain maintenance for developers working across GDScript, C#, and C++ extensions.
Compiled from Rider's public release notes and announcements. Summaries are ours; the source links are canonical. Found something missing? Tell us. Canonical URL: https://productnews.tech/product/rider/